When creating the seller in the Weapon’s store, I had to value the event field on the counter, in front of the seller, not the seller itself.
The demonstration had two event pages.
Event page one had the standard introduction, with the ability to purchase the limited items.
The item selection contained three steps.
- 1) Choose “Shop Processing”
- 2) Double click the goods.
- 3) Choose Goods and specify the price.
By adding a new sprite (character) into the weapons store, and applying a switch, upon interaction.
I was able to change the seller’s reaction, upon the interaction.