Remember, control switches remain on throughout the game, until they are turned off. Below is from our video example, where the control switch is turned on with one event, while the alternative outcome is in a separate event.
Keep in mind, however, if you use a control switch for a specific event or action, do not reuse the same switch later in the game. This will create a conflict, and introduce an error in your game play. KEEP NOTES, as you create your game play.
In our demonstration, I pointed out I wasn’t able to have my character “action touch” the Inn Keeper Sprite. Oddly, the table wouldn’t allow me either. To resolve this, I had a player touch event in front of the desk. While this only demonstrated a method for resolution, it will cause another issue. If you do not want your character to keep having this same dialogue, you would add an additional event page on the player touch, with the “Rick” switch on. This will continue your story line and game play.
When creating the seller in the Weapon’s store, I had to value the event field on the counter, in front of the seller, not the seller itself.
The demonstration had two event pages.
Event page one had the standard introduction, with the ability to purchase the limited items.
The item selection contained three steps.
- 1) Choose “Shop Processing”
- 2) Double click the goods.
- 3) Choose Goods and specify the price.
By adding a new sprite (character) into the weapons store, and applying a switch, upon interaction.
I was able to change the seller’s reaction, upon the interaction.
- RPG Maker utilizes the ogg file as their audio files.
- You can import ogg files via the Resource Manager tool.
- You can play, or review the audio files in RPG Maker via the tools->Sound Test.
- The audio files can be found in the audio folder, under the project’s main folder.
- Example: \My Documents\RPGVXAce\[your project]\Audio
- There are four folders holding the audio.
- You can use the http://www.online-convert.com/ to convert audio files into OGG audio files.
- The site will not allow you to convert YouTube url links.
Switch has two positions, on or off. The switch can be changed within the events of the game. RPG Maker will keep track on the position of the switch throughout the game. More than one switch can be in use at the same time.
Variables act similar to switch, but dim, rather than two distinct positions (on or off). With variables, you do not have a limitation, rather an unlimited amount of positions.
You can also think of it this way. A switch identifies if the treasure chest is open or closed. A variable provides the amount of coins inside.
- RPG Maker uses png files for their graphics.
- The Resource Manager is used to import/export within the game.
- The Database can be modified.
In this tutorial, I cover the Sprite, and using the Event method (function). We cover messages, and self-switch in order to expand our interaction with the Sprite (guard).
In this video we look at the Event Page and create a Sprite, dog for our example. We see how we can have the dog follow, and move.
GIMP is a cross-platform image editor available for GNU/Linux, OS X, Windows and more operating systems. It is free software, you can change its source code and distribute your changes.
Whether you are a graphic designer, photographer, illustrator, or scientist, GIMP provides you with sophisticated tools to get your job done. You can further enhance your productivity with GIMP thanks to many customization options and 3rd party plugins.
A robust browser photo editor, for all your editing needs. With Pixlr Editor you have full control over your images including layers and effects.
Answering a question regarding the provided tile sets in RPG Maker Ace Lite.
Regarding the creation of new characters/actors, there are two methods. Both use the resource manager found under Tools. Below I provide a walk through on how to create new sprites, and import them into your game.